![]() ![]() “ Destination Caption Field” specifies which caption you want to put this tag’s data into.This is the number that will be brought into your project. Whenever you create a new scene heading in Final Draft, a number is created for the scene. “ Include Element Number When Available” will add the scene number from your script into your project.For instance, I can tell character and dialogue tags to combine successive elements and that will put all my characters and dialogue into one panel until an action, scene heading, or transition is read in the script. The “ Combine Successive Elements” option will put successive items of the type you have selected into the same panel until they are interrupted by a different tag.Which one you choose depends on your specific needs for your project. There are several other actions you can take. In this screenshot, we are choosing to have Storyboard Pro create a new panel when it reads an “Action” tag in the script. ![]() The “ Action” option will tell Storyboard what it should do when it reads the tag you currently have highlighted.When you click on a tag in the list on the left side of the import window, you are given specific options that allow you to choose what Storyboard will do when it encounters one of these tags in your script.These tags can be viewed in your Final Draft program. This section shows a list of the different tags in your Final Draft document. Once you select your script, some new information will show up on the import window.In the file explorer window that opens, navigate to your script you saved and choose it.On the window that comes up, click the Folder icon to choose a script to open.Once the project is open, go to File → New from Final Draft Script.Now that the file is saved, open Storyboard Pro and create a new, empty project.To do this, go to File → Export and choose “Avid XML Export” or “ScriptNote Export”. Make sure the type of the file is set to “Final Draft Document (*.fdx)”, give it a name, and save it.įINAL DRAFT 7 USERS: You must save the file as an xml type.Once you’ve finished, go to File → Save As…. ![]() Preferably, put some scene headings, character names, action sequences, and dialogue.
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